This is a review of the XB360 version of the game.
Crystal Dynamics and Eidos did something that is nearly impossible for the fast-moving world of video games, where top-notch production and great story, gameplay, and innovation don’t secure success. That said, it’s harder to start a franchise and keep the quality up – which accounts for the declining quality of the Tomb Raider during the late 1990s/early 2000s. The “high low” of this decline produced Tomb Raider: Angel of Darkness (2003), one of the worst games to grace the gaming world in terms of the disparity between money spent and the product itself. With the franchise flatlining, there were only two options: let the series go down in disgrace, or reinvent Lara and her tomb raiding adventures.
Artist: Broken Social Scene
It’s good to be in the groove of Christmas break, and I hope all of you out there who are on some sort of break are enjoying it as much or more than I am. I’m hoping I will be able to use what free time I have left to give some much needed attention to VDCC and
Stumble It!

